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Kick bad commanders leave others alone
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Despot
Guest
Joined: Fri Jun 25, 2010 2:32 am Posts: 2
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 Kick bad commanders leave others alone
I find it hard to fathom why a server which seems to promote team and squad play so much seems to be so backward about how BF2142 commanders play in the game.
It seems like the only commander you want on your BF2142 servers is one that sets in the base (your defiinition of No Fighting Commander). Quite frankly this is a very short sited view seemly shared by many that play on your server as almost every time I play there one or both teams have NO commanders.
I am guessing like me very few choose to play the commander position with such limitations placed on them so the games just turn into zoo with flags constantly be captured and lost because no one is spotting the enemy or performing any other commander duties. I can not count the number of games which were lost on your server simply because no one wanted to command in the game.
It seems like you would perfer NO commander in a game then to one fully or partially doing their job operating outside of their base. This seens especially petty when you see games that are well towards the end with a team having no commander and then you kick someone thats tries to command because they are out of the base.
I personally do not find squad play or teamwork fun if a large part of the time effort and time is wasted because there is no commander in the game to help out existing squads.
It would seem that the commander is the top of the squad and teamwork chain of command and anything that promotes no commanders in the game is just hurting that process.
I really find it hard to even understand the term or concept of No Fighting Commander because by definition they are fighting regardless of what they do whether they move or not.
I suppose you could call it No Roving Commander because the few other servers I see that limit commanders do not normally require them to stay in the base, they just require them to stay off the front lines.
I am sorry to say that you do not seem to understand the full capabilities of the commander and that the last place you normally want them is in the main base. There are many others things the commander can be doing to help their team win outside of the base (even if not directly fighting) like laying mines, resupplying troops, reviving troops, etc... that mean the difference between a win and loss (especially on small teams).
If you read EA's own BF2142 literature it says the commander has only ONE objective and that is to help their team win at all costs. I do not see how this objective is accomplished by the simple view to set in the main base all game.
Of all the hundreds of BF2142 servers I have ever played only a handful have limited how commanders operate (I wish more did). I would prefer that commanders that do not actually perform their jobs get kicked instead of making arbitrary rules about them before the game is even under way.
It does not really matter where or how most commanders play because the vast majority are not very good anyways. Go ahead and kick them by all means, but for those that know how and where to command you just spoil the game.
Go ahead and check my record, I have commanded over 12,000 games and won over 99% of them as commander. The last place you want your commander is setting in the main base if they know how to actually command. I do not like getting kicked just because I am out of the base when I am not shooting anyone or near the front lines (assuming we have a number of flags).
Just because some cannot command and play at the same time does not mean others cannot do both. Just require commanders to actually DO they job or kick them and leave those that are doing their job alone and many more people will apply for the position.
Your server would be a better place to play if you had more games with commanders and you need to lighten up if you want that to happen.
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| Fri Jun 25, 2010 3:27 am |
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GrIndianos
Monkey-Gamer
Joined: Thu Aug 20, 2009 7:44 pm Posts: 1489 Location: Greece
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 Re: Kick bad commanders leave others alone
rules are absolute, the commander must stay in the uncap or the in the last back flag Despot wrote: I am guessing like me very few choose to play the commander position with such limitations placed on them so the games just turn into zoo with flags constantly be captured and lost because no one is spotting the enemy or performing any other commander duties. if there isnt such a rule everyone will be fighting and using the commander's assets (orbital, resupply etc...) for his benefit only. Despot wrote: If you read EA's own BF2142 literature it says the commander has only ONE objective and that is to help their team win at all costs. I do not see how this objective is accomplished by the simple view to set in the main base all game. well, if fighting was cool with EA, you would take the points by each kill you do, by each revive, ressuply etc..But you don't..meaning EA most propably wants what we do. noone said that you cant use rdx/apm/sentry gun etc. in your last flag, in eu base on camp or on command center at cerbere. The commander is allowed to engage in battle only when his life is threatened in the back flag :) also there is a 53 page(!) commander guide in gamepressure and in all the pictures in it i haven't seen even ONE commander staying in frontlines or even the second/third flag.And if i remember well (according to DICE), commander MUST spend his time on 2D map view (helping the squads and speaking to the SL's) and to finish what i have to say, admins are players, you cant ask them to keep an eye on a commander everytime because they have to help their team win as well..So the commander should be in the back flag or in the ucb or in a place well-hidden (if there is no back flag and ucb) and do his job.
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| Fri Jun 25, 2010 3:57 am |
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Despot
Guest
Joined: Fri Jun 25, 2010 2:32 am Posts: 2
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 Re: Kick bad commanders leave others alone
"if there isnt such a rule everyone will be fighting and using the commander's assets (orbital, resupply etc...) for his benefit only."
Lets make some more rationalizations up to justify your position.
I have played more BF2142 games (30,000+) than anyone in history and seen this type of commander behaviour a limited number of times. Throw out that reason............
"well, if fighting was cool with EA, you would take the points by each kill you do, by each revive, ressuply etc..But you don't..meaning EA most propably wants what we do."
Do you know anything about the commander position and how it functions?
Commanders accumulate game points for all the things you mentioned (kills, revives, resupplies, repairs, etc...) just like any other player (just not commander points). I have have won 1000s of awards while commanding and winning games so I guess EA wants what I do. Throw out that reason.............
"The commander is allowed to engage in battle only when his life is threatened in the back flag"
That is your personal opinion and a short sited team harming one to boot. Do you enven know any of the best commanders (highest ranked) in the game? I have played against most of them Sonja1, Forces(UK), BooleyLED, etc... to name just a few and none of them set in the base. They all get out and play the game and maximize their use and effectiveness. Throw out that reason.........
"also there is a 53 page(!) commander guide in gamepressure and in all the pictures in it i haven't seen even ONE commander staying in frontlines or even the second/third flag.And if i remember well (according to DICE), commander MUST spend his time on 2D map view (helping the squads and speaking to the SL's)"
Most commanders are pathetic and the person that wrote that guide probably was as well. I wrote my own 50+ page commanders guide (no pictures) with just the opposite opinion (commanders move forward with your troops). My guide uses time tested proven statagies that have won 12,000 plus games as commander not some theories. DICE says nothing about ALWAYS viewing the the 2D map). Throw out that reason.......
"and to finish what i have to say, admins are players, you cant ask them to keep an eye on a commander everytime because they have to help their team win as well..So the commander should be in the back flag or in the ucb or in a place well-hidden (if there is no back flag and ucb) and do his job."
Do you think you are talking to an idiot or NOOB? I have played in more BF2142 games (30,000+) than anyone in history of the game.
It does not take long for an experienced player to know the commander is pathetic or not doing things to help his team. If enemy is not being spotted, assets not being used, and they are dead all the time it does not take much to tell. I know when playing if the the commander is no good minutes after entering a game. Throw out that reason........
So far you have not supplied one intelligent factual reason for your short sited position. Lets stick to the facts, your server is taking a position unlike almost everyone elses in the history of the game. If want you say were true your position would be duplicated on many other servers.
You can do want you want, but do not try to hide your position behind a bunch of lame rationalizations when my personal commander experience says otherwise. Your server is worse off for your position with extremely erratic game play since you hardly ever have commanders which goes against your entire teamwork ethic,,,......
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| Fri Jun 25, 2010 6:16 am |
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Shepherd
Monkey-Gamer
Joined: Sun Nov 23, 2008 9:37 pm Posts: 2527 Location: The Shire. Next to Frodo
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 Re: Kick bad commanders leave others alone
Dear Despot,
I understand where you are coming from, however, we like our server the way its been for the last 4-5 years.
ergo your arguements are now void. Let me explain.
Its our server. We will have the rules as we like. You know where I'm going with this right? Dont like it, find another server.
You justify your arguements with personal storys of who you have played with/aggainst and what you clearly consider to be an impressive score, but frankly that doesnt count for crap. By the time you have caught up with the front lines, or revived etc another player something drastic could have happened, that time should have been spent in the 2D map spotting the bad guys etc.
You may be able to do all of this at once, but 90% of all the other idiots on 2142 dont know how, or will cost people the game by acting retardly. Our rules have grown through the old method of trial and error.
We also pride ourselfs on being able to operate without a commander, now I could go on and brag about how many games I've won where there has been no commander and its just me and my squad of awesome shooting up some gay boys and winning epically. Its a squad play server based on teamplay, sometimes the commander is crap or just not there at all, if you cannot opperate on intuition then this is something that needs to be worked on.
Thank you for your interest in our server, and we hope this resolves any issue you may have.
Yours sincerly Sheppy.
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| Fri Jun 25, 2010 7:28 am |
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L-iNC
Game Admin
Joined: Mon May 12, 2008 9:52 pm Posts: 1456
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 Re: Kick bad commanders leave others alone
The purpose of rules is to define what is allowed and what is not. There cannot be grey areas free for your interpretation as then you can't consistently enforce that said rule. So it has to be either no fighting commanders or allow all fighting commanders regardless of how bad they perform. Despot wrote: Your server is worse off for your position with extremely erratic game play since you hardly ever have commanders which goes against your entire teamwork ethic That's actually because the game is dead and most team players have moved on to better things.
_________________ "Arguing over internet is like special olympics; even if you win you're still a retard."
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| Fri Jun 25, 2010 10:48 am |
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Remi
Recruitment Admin
Joined: Sun Feb 24, 2008 11:10 pm Posts: 3055 Location: Denmark
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 Re: Kick bad commanders leave others alone
We promote the way we play, cause we think that's the way the game should be played. There is also a familiar community called Tactical-Gamers who promotes there gameplay the same way, so we are not the only ones, sadly though. There is fair deal of guides on our forum, plus the TG ones are also very good: search.php?keywords=commanding&terms=all&author=&sc=1&sf=titleonly&sk=t&sd=d&sr=posts&st=0&ch=300&t=0&submit=Searchhttp://www.tacticalgamer.com/battlefiel ... index.htmlWe've had quite a success with this by being one of the premiere squadplay servers the past 2-3 years in Europe (also with Squadplay All The Way server), staying in top 20 among active servers most of the time in 2142. You also have to look at it in a objective way, instead of your own personal experience. This game lags activity, and with only 400-500 active players around, you should not expect anything great.
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| Fri Jun 25, 2010 11:23 am |
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T3kSupp0rt
Game Admin
Joined: Mon Feb 11, 2008 9:42 am Posts: 299 Location: Bournemouth
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 Re: Kick bad commanders leave others alone
GrIndianos wrote: rules are absolute, the commander must stay in the uncap or the in the last back flag
Well that's not quite the rule IMHO. The rule is don't fight (running around capping flags and shooting at people), which means there's little point in doing anything apart from hiding and sitting on the command screen. I'll often choose not to sit in the back base when I command as there are other more difficult to find hiding places that I prefer. They'll often be near the back base in case I feel the need to go engi and repair assets but that's not always the case. Obviously if there's an uncap I'll stay and hide there. I think the thing is on a decent server with a lot of VOIP usage you will spend enough time answering SLs and using assets that there is notime to do anything else
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| Fri Jul 02, 2010 5:12 pm |
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Sean
Site Regular
Joined: Sun Feb 10, 2008 4:08 am Posts: 2074 Location: Ireland
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 Re: Kick bad commanders leave others alone
99% of people if allowed to run around as commander will fail to command well, that's pretty much it.
If the fight has come to the last flag or you are the closest to 1 little guy breaking through then yes fighting a little and helping out your team via revivies/ammo/mines w/e is fine, but the rest of the time you should have a full time job , spotting enemy squads guiding your own squads, scanning/uav/orbital etc.
If you are right up with your team, reviving/ammo or w/e you will be killed the odd time, and you will be missing out on scans, and spotting oppurtunities. Where you should be helping your team work together by themselves and get the advantage over the enemy team.
The no fighting commander rule is the best way to ensure the commander position is not abused, it's just unfortunate that there is hardly any good commanders.
_________________ Viva la revolucion
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| Sat Jul 03, 2010 12:17 pm |
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hand-shot
Guest
Joined: Wed Mar 05, 2008 8:47 pm Posts: 221 Location: Netherlands-Losser
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cleared
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Last edited by hand-shot on Sun Jul 04, 2010 10:28 pm, edited 1 time in total.
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| Sat Jul 03, 2010 8:10 pm |
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oohraa
Monkey-Gamer
Joined: Wed Mar 10, 2010 11:17 pm Posts: 154
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 Re: Kick bad commanders leave others alone
No offence, I see plenty of commanders running around not doing there job on your server! :)
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| Sun Jul 04, 2010 9:27 pm |
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Remi
Recruitment Admin
Joined: Sun Feb 24, 2008 11:10 pm Posts: 3055 Location: Denmark
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 Re: Kick bad commanders leave others alone
If a person from the public directs a question/appology on Why he or she has been banned or has a problem with an admin/member only admins/founders should reply, if you have relevant information send it to the admin in question.oohraa wrote: No offence, I see plenty of commanders running around not doing there job on your server! :) Report it to an admin then, problem solved.
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| Sun Jul 04, 2010 9:41 pm |
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